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Here is a demonstration of Global Wind Controller updated to unreal engine 5.5. Using the wind controller, we will be able to change, - Direction of the wind - Power/Strength of the wind - Turbulence level. These settings will be applied globally. So, all the trees and grass blades will change their wind bending direction according to the settings in global wind controller. I originally developed the wind material setup in unreal engine 4 and full tutorial is available in following link as a part of unreal open world series. You can follow the same tutorial in Unreal 5 As well.

password=CLM_Windy

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