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In this tutorial series, we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way.

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Unreal Engine 5 Real Time Strategy Game with C++ - Part 1 - Controller Pawn

Project Files: https://www.patreon.com/posts/122607662 . In this tutorial series, we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In the first episode, we will implement a player pawn that allows player to navigate/fly around the world. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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