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  • CLM_CPP_RTS_3.part1.rar
  • CLM_CPP_RTS_3.part2.rar
  • CLM_CPP_RTS_3.part3.rar

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This is the 3rd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Here we will reference games like Age of Empires or Total was style games that has combat elements with large groups of units that composed of a large number of characters. We will be implementing everything from scratch and I will guide you through the journey of development through each step all the way. In this episode, we will look into how to implement Zoom In/Zoom Out functions for the isometric player camera system we have implemented for the game

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