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This is the 12th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to show box/rectangle on hud to show the area of of selection. Today we are going to work on how to determine selectable actors underneath the selection rectangle on HUD and select them. Later on we will implement a way to command multiple actors as well.

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Unreal Engine 5 Real Time Strategy Game with C++ - Part 12 - Select Multiple Characters

Project Files: https://www.patreon.com/posts/123902301 . This is the 12th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to show box/rectangle on hud to show the area of of selection. Today we are going to work on how to determine selectable actors underneath the selection rectangle on HUD and select them. Later on we will implement a way to command multiple actors as well. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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