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This is the 14th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement edge scrolling, also known as screen edge scrolling, allows players to pan their camera view by simply moving the mouse cursor to the edge of the screen. This mechanism is commonly found in top-down or isometric games, such as Age of Empires. And we are going to use C++ to implement this mechanism here.

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Unreal Engine 5 Real Time Strategy Game with C++ - Part 14 - Edge Scrolling

Project Files: https://www.patreon.com/posts/124405519 . This is the 14th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement edge scrolling, also known as screen edge scrolling, allows players to pan their camera view by simply moving the mouse cursor to the edge of the screen. This mechanism is commonly found in top-down or isometric games, such as Age of Empires. And we are going to use C++ to implement this mechanism here. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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