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  • CLM_CPP_RTS_17.part01.rar
  • CLM_CPP_RTS_17.part02.rar
  • CLM_CPP_RTS_17.part03.rar

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This is the 17th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to have different character types in game. Data related to each character type will be defined in a data table and the HUD will pull data such as character icon from the data table to show the character on selected actors panel.

password=CLM17

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