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  • CLM_CPP_RTS_20.part01.rar
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  • CLM_CPP_RTS_20.part03.rar

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This is the 19th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on a C++ interface for faction interface and a data table that contains data related to factions. Faction interface will be used to check the faction the characters or buildings belongs to and later on that will be used to determine the actions we can perform based on their faction. For example, player would be able to control/ give commands to characters who belongs to player's faction. Also the data table will contain things like faction name, color etc.

password=CLMRTSCPP19

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