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  • CLM_CPP_RTS_22.part01.rar
  • CLM_CPP_RTS_22.part02.rar
  • CLM_CPP_RTS_22.part03.rar

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This is the 22nd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to work on how to reflect the faction color of the selected actor in the UI. Here the profile icon/ character icon of the selected character will dynamically have the same color as the faction color of the selected actor. Similarly the health bar of the character will also have the faction color. We will also setup a UI material for the profile images to dynamically change the character color.

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