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  • CLM_CPP_RTS_24.part01.rar
  • CLM_CPP_RTS_24.part02.rar
  • CLM_CPP_RTS_24.part03.rar

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This is the 24th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we will work on how to validate the ground underneath for building placement. If we select a place where we can't place the building, the building mesh will become red, if it is a valid location, building will have original colors. We can only place buildings on free valid locations.

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