Unreal Engine 5 - Gameplay Ability System Save and Load Base Actor Attributes - Action RPG #174 (Patreon)
Published:
2025-04-19 19:15:51
Imported:
2026-06
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Content
This is the 174th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to implement a save and load system for base actor attributes (FGameplayAttribute) used along with gameplay ability system. As for base actor attributes, we currently use - Health - Stamina - Character level - XP points - Skill points But the system will be able to automatically detect all the FGameplayAttribute variables used on BaseActorAttributes and save and load them accordingly.
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