Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

In this tutorial, I am going to show you how to create a press and hold to activate type button using unreal widget system (UMG). In this example, I am going to implement this in the skill activate system where player has to press and hold the activate button to activate the skill. As the player hold the button, progress will be shown in the button itself as a filling progress bar until it is activated. If player release the button before it get filled, fill progress will reset.

Project Files

Files

Previews only

(No title)

Comments

Jarrett Belk

CLM_ActionRpg modules are missing from the project, and I have already tried compiling and rebuilding from the source manually. And now the error that is popping up is ThirdPersonMap.umap is a UE map [Files:v522|1,013] from an engine release newer than the [cur:v522]1,012]

CodeLikeMe

Hi, It looks like you are using an older version of the engine. Try the latest release with 5.5 and let me know