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This is the 183rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to create a data table to hold all the read only data relevant to weapons, shields and all other items. This data table will be used to access details of a certain item whereever they are needed. Until now, we had embedded such details within blueprints itself. This is not a good way to manage data in a game and this would be the first step towards rectifying this issue.

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Unreal Engine 5 - Weapon Details Panel - Action RPG #182

Project Files: https://www.patreon.com/posts/131800512 . This is the 182nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to create a widget for weapon details panel. This will bee used to show details of the weapon or any other item in the inventory when we hover over a item in the inventory. Here we will also add a component to show a comparison of the stats such as damage, speed, weight compared to the current weapon/item from the same category player has equipped. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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