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This is the 38th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Previously we worked on a method to dynamically capture a map image. Today, we will work on how to show that in our HUD. Also, according to the design of the game, we will work on how to capture the map image from an angle similar to a isometric game as in age of empires. And that will be shown on the HUD.

password=AOECLM38

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