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This is the 184th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode we created a data table to hold all the read only data relevant to weapons, shields and all other items. Today we are going to integrate this data table into the inventory system we have created for our game.

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Unreal Engine 5 - Inventory Data Table Integration- Action RPG #184

Project Files: https://www.patreon.com/posts/135281894 . This is the 184th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode we created a data table to hold all the read only data relevant to weapons, shields and all other items. Today we are going to integrate this data table into the inventory system we have created for our game. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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