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In this episode of unreal architectural design viewer series, We are going to address, How to use a custom image with extra details that is created externally with hand drawn details as the map image. We have already implemented a method to automatically capture an image for the ap from top view and use it for both map and minimap. At the end of this part, you will have option to have a custom image for both main map and mini map.

password=CLmOverrideMap

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