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  • CLM_CPP_RTS_42.part1.rar
  • CLM_CPP_RTS_42.part2.rar

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This is the 42nd part of the Real Time Strategy game using Unreal Engine and C++ tutorial series. But it is not required to have followed previous tutorials to understand how to capture only the objects rendered on custom depth into a render target using a scene capture component. This will be used to show the domination of different factions in their faction colors on minimap.

password=CLMRTS42CapDepth

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How to Capture Custom Depth Only into Render Target using Scene Capture

Project Files: https://www.patreon.com/posts/137113042 . This is the 42nd part of the Real Time Strategy game using Unreal Engine and C++ tutorial series. But it is not required to have followed previous tutorials to understand how to capture only the objects rendered on custom depth into a render target using a scene capture component. This will be used to show the domination of different factions in their faction colors on minimap. Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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