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  • CLM_CommonUIMenuSystem 8-9.rar

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In the previous episode of the unreal engine Common UI based menu system, we implemented a graphics options widget which shows all the graphics options available for player. Today, we are going to work on how to drive all other graphics options based on overall quality option available at the top. So, if we set overall option to medium, all other options will be following that and changed to medium.

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