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Today, I am going to start a new tutorial series on a multiplayer first person shooter game. In the first part, we are going to setup a basic multiplayer game using the first person template and then change the template to replicate the physics interactions in the world and projectiles. So, when any player regardless of being a client or the server,  shoot, all other players will see the projectiles and projectiles can interact other objects in the world.   

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Unreal Multiplayer FPS #1 - Replication

Project Files : https://www.patreon.com/posts/39705781 Today, I am going to start a new tutorial series on a multiplayer first person shooter game. In the first part, we are going to setup a basic multiplayer game using the first person template and then change the template to replicate the physics interactions in the world and projectiles. So, when any player regardless of being a client or the server, shoot, all other players will see the projectiles and projectiles can interact other objects in the world. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev