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In this unreal engine tutorial, I am going to show you how to change the character skeletal mesh in the runtime of the game in unrealengine. As we play the game, we can change the character into a deer, a dragon and back to a human anytime we need seamlessly. I have done this to emphasize the use of interface to communicate between blueprint without creating concrete dependencies. Thus the coupling of the system will be reduced. The same third person character blueprint will work with both deer and dragon mesh without any issue as the communication between the animation blueprint and the character blueprint is handled via blueprint interfaces.   

password : codelikeme_nocoupling

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Runtime character skeletal mesh change in unrealengine

Project Files : https://www.patreon.com/posts/40459059 In this unreal engine tutorial, I am going to show you how to change the character skeletal mesh in the runtime of the game in unrealengine. As we play the game, we can change the character into a deer, a dragon and back to a human anytime we need seamlessly. I have done this to emphasize the use of interface to communicate between blueprint without creating concrete dependencies. Thus the coupling of the system will be reduced. The same third person character blueprint will work with both deer and dragon mesh without any issue as the communication between the animation blueprint and the character blueprint is handled via blueprint interfaces. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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