[Project Files] Procedural Movement Animations System for 4 legged characters - Part 3 (Patreon)
Published:
2020-08-18 18:55:13
Imported:
2026-06
haven't archived this post yet. have a subscription? use the importer!
Downloads
Missing 1 full-res photo, 1 file, as this post has not yet been imported.
Content
In the previous episodes of the procedural animations for 4 legged characters series, I focused on aligning the character body and adapting the legs to the changes in the terrain. Today, I am going to improve the animation blendspace used for the locomotion of the character by enabling a root motion enabled locomotion blendspace. Here, specially the turning of the character would look more realistic compared to the previous implementation. same techniques can be applied to a horse riding system as well.
password : codelikeme_procdeer
Files
Previews only