Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Animal_deer.rar

Missing 1 full-res photo, 1 file, as this post has not yet been imported.

Content

 
In the previous episodes of the procedural animations for 4 legged characters series, I focused on aligning the character body and adapting the legs to the changes in the terrain. Today, I am going to improve the animation blendspace used for the locomotion of the character by enabling a root motion enabled locomotion blendspace. Here, specially the turning of the character would look more realistic compared to the previous implementation.   same techniques can be applied to a horse riding system as well.  

password : codelikeme_procdeer

Files

Previews only

Procedural Movement Animations System for 4 legged characters - Part 3

Project Files : https://www.patreon.com/posts/40600359 In the previous episodes of the procedural animations for 4 legged characters series, I focused on aligning the character body and adapting the legs to the changes in the terrain. Today, I am going to improve the animation blendspace used for the locomotion of the character by enabling a root motion enabled locomotion blendspace. Here, specially the turning of the character would look more realistic compared to the previous implementation. same techniques can be applied to a horse riding system as well. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

No comments found for this post.