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In the default VR template of unreal engine, in HMD locomotion, player can only teleport on the flat area where player can look at. if player wants to move back, player first has to turn and look back physically. This is not practical for a sitting play position. If the player prefer to play the VR game while sitting on a chair, can rotate 180 degrees back. So, I am going to add 2 more inputs where player will be able to turn left or right instantly without actually turning. also another input to step back without looking backwards(similar to half life alyx VR game). These additional VR locomotion input controls will make the traversing in the VR world easier and convenient for a sitting play position.  

password : codelikeme_VR

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Unreal VR Advanced Locomotion - Turn and Step back

Project files : https://www.patreon.com/posts/40774458/ In the default VR template of unreal engine, in HMD locomotion, player can only teleport on the flat area where player can look at. if player wants to move back, player first has to turn and look back physically. This is not practical for a sitting play position. If the player prefer to play the VR game while sitting on a chair, can rotate 180 degrees back. So, I am going to add 2 more inputs where player will be able to turn left or right instantly without actually turning. also another input to step back without looking backwards(similar to half life alyx VR game). These additional VR locomotion input controls will make the traversing in the VR world easier and convenient for a sitting play position. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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