Unreal Camera at water level split view (Patreon)
Published:
2020-09-13 20:27:55
Imported:
2026-06
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Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterline, there should be some underwater fog like effect to show the difference. Also, there is a wave effect on the water surface which changes the water level with time and that should also be taken into account when the split view is rendered
password : codelikeme_waterlevel
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