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Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterline, there should be some underwater fog like effect to show the difference. Also, there is a wave effect on the water surface which changes the water level with time and that should also be taken into account when the split view is rendered 

password : codelikeme_waterlevel

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Unreal Camera at water level split view

Project files : https://www.patreon.com/posts/41567701 Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterline, there should be some underwater fog like effect to show the difference. Also, there is a wave effect on the water surface which changes the water level with time and that should also be taken into account when the split view is rendered Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev