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This is the third part of the skateboarding system I am working on in unreal engine. Today, I am going to add some bending to the character body as the character tries to turn left or turn right on while riding skateboard. I am going to implement this by modifying the bone rotations inside the animation blueprint instead of adding different animations. The reason is character could be either standing on the board or could be pushing with the foot. So, if I do this in a procedural way as explained above, no matter the action character is doing, bending will take place without any issue.  

password : codelikeme_turn

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Unreal Skateboarding #3 - Turning Animations

project files : https://www.patreon.com/posts/42248761 This is the third part of the skateboarding system I am working on in unreal engine. Today, I am going to add some bending to the character body as the character tries to turn left or turn right on while riding skateboard. I am going to implement this by modifying the bone rotations inside the animation blueprint instead of adding different animations. The reason is character could be either standing on the board or could be pushing with the foot. So, if I do this in a procedural way as explained above, no matter the action character is doing, bending will take place without any issue. Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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