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This is the 9th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthpack blueprint which can be collected by the players. These healthpacks will be scattered throughout the world and replicated to remote machines, so only one player will be able to pick them up and then it will be gone from all the instances of the game. This will restore the health of the character who pick it up. Following the same method, we can implement collecting other collectible types like ammo, grenades, armors. Anything.

password : codelikeme_collectibles

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Unreal Multiplayer FPS #9 - Healthpack Collection and Replication

Project Files : https://www.patreon.com/posts/42748653 This is the 9th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthpack blueprint which can be collected by the players. These healthpacks will be scattered throughout the world and replicated to remote machines, so only one player will be able to pick them up and then it will be gone from all the instances of the game. This will restore the health of the character who pick it up. Following the same method, we can implement collecting other collectible types like ammo, grenades, armors. Anything. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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