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last time in this series, we implemented an animal herd system. In a herd, since there are a large number of animals, when they walk around, they will bump into each other. As we are using a rootmotion based locomotion system for these animals, we can't use the avoidance which comes by default in unreal engine npc navigation system. So, we are going to implement a custom avoidance mechanism to prevent characters being stuck when they bump onto each other when move around as a herd.

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Unreal Animal herd System - NPC Avoid Each Other

project files : https://www.patreon.com/posts/42887609 last time in this series, we implemented an animal herd system. In a herd, since there are a large number of animals, when they walk around, they will bump into each other. As we are using a rootmotion based locomotion system for these animals, we can't use the avoidance which comes by default in unreal engine npc navigation system. So, we are going to implement a custom avoidance mechanism to prevent characters being stuck when they bump onto each other when move around as a herd. Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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