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In this episode of unreal engine C++ tutorial series, I am going to change my character to suit for a game like mortal combat where we see the player character from the side and we can move to the right and to the left of the screen. The character will be in a fighting stance and it will always stand facing the opponent side. With A key, character will step away from the opponent and with D, character will step closer to the opponent. For this I am going to implement a separate 2D blendspace for fight movement and integrate into the animation.

password=codelikeme_cpp

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Unreal Engine C++ #2 - Fight Movement

Project Files : https://www.patreon.com/posts/43138061 In this episode of unreal engine C++ tutorial series, I am going to change my character to suit for a game like mortal combat where we see the player character from the side and we can move to the right and to the left of the screen. The character will be in a fighting stance and it will always stand facing the opponent side. With A key, character will step away from the opponent and with D, character will step closer to the opponent. For this I am going to implement a separate 2D blendspace for fight movement and integrate into the animation. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev #CPPno

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