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Today, I am going to implement a grind mechanism into the skateboarding system I am working on in unreal engine. First I am going to implement a basic procedural grindable object like a railing. Any grindable surface can be derived using that class. Then I am going to implement a way to detect if there is a grindable object that player can jump onto in runtime. If there is a grindable surface in the range, player can start grinding on that detected railing and when the end of the railing is reached, player will hop down to ground. Here player can hop onto railing from any place, not just the starting point of the railing.

password : codelikeme_skategr

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Unreal Skateboarding #7 - Grind

project files : https://www.patreon.com/posts/43251059 Today, I am going to implement a grind mechanism into the skateboarding system I am working on in unreal engine. First I am going to implement a basic procedural grindable object like a railing. Any grindable surface can be derived using that class. Then I am going to implement a way to detect if there is a grindable object that player can jump onto in runtime. If there is a grindable surface in the range, player can start grinding on that detected railing and when the end of the railing is reached, player will hop down to ground. Here player can hop onto railing from any place, not just the starting point of the railing. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

CodeLikeMe

Yeah, I saw that too. Actually if I worry about that, I will not be able to continue what I do. In fact if people can make money with the help of my tutorials, I can be happy thinking that I have given something worthwhile. People like you who appreciate my work will support me here.