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In this episode of unreal engine open world series, I am going to work on the rage mode representation in the HUD. Each successful hit on enemies will add a small amount of rage to the rage bar under the health bar and when the rage bar is full, character can go into rage mode and there the attacks will be faster and more powerful. When the rage bar is full, to represent that, the helmet icon on the top left corner will start blinking in red.

password=codelikeme_potions

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Rage Mode HUD - Unreal Open World #416

Project Files : https://www.patreon.com/posts/43671882 In this episode of unreal engine open world series, I am going to work on the rage mode representation in the HUD. Each successful hit on enemies will add a small amount of rage to the rage bar under the health bar and when the rage bar is full, character can go into rage mode and there the attacks will be faster and more powerful. When the rage bar is full, to represent that, the helmet icon on the top left corner will start blinking in red. support my work here : https://www.patreon.com/CodeLikeMe Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev #openworld

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