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In this episode of unreal engine skateboarding system, I am going to make the character grab the skateboard and start walking when key "E" is pressed while skateboarding. And again, if player press "E", the character will put drop the skateboard, get on it and start skateboarding. The animations blueprints will be changed accordingly for different movement states(skateboarding and walking) of the character.

password=skateboard_toggle

Files

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Unreal Skateboarding #13 - Grab skateboard and Switch to walking

project files : https://www.patreon.com/posts/51921975 In this episode of unreal engine skateboarding system, I am going to make the character grab the skateboard and start walking when key "E" is pressed while skateboarding. And again, if player press "E", the character will put drop the skateboard, get on it and start skateboarding. The animations blueprints will be changed accordingly for different movement states(skateboarding and walking) of the character. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full skateboard series playlist : https://youtube.com/playlist?list=PLNTm9yU0zou7LqlU_LCLn5pa1516Z4_9W Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

Anonymous

Hey! Do you know why when i switch from walking to skateboard it spawns in another location? It is usually the location where i first switched to walking

Th3Cleaner @Unrealnewb

Hi, I would like to limit the Left/Right turning a bit more, I looked at the code but it isn't simple to figure out "where to look". - I know there is a forward vector and right vector.