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In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and turret animation blueprint to allow it to rotate and point the gun any direction it needs. After that in the next episode we will look into how to actually shoot and do damage to the player.

password=codelikeme_turret

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Unreal Multiplayer FPS #24 - Turrets

Project Files : https://www.patreon.com/posts/51281968 In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and turret animation blueprint to allow it to rotate and point the gun any direction it needs. After that in the next episode we will look into how to actually shoot and do damage to the player. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full multiplayer fps series playlist : https://youtube.com/playlist?list=PLNTm9yU0zou7yDPOzTh-pKeSSZcPM0knm Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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