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This is the 9th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  We have already implemented an inventory system in this series and today we are going to restructure in to only occupy half of the screen when we open it. (Influenced from the menu in last of us). And also, we will categories/tabs to the inventory as following list. - survival  - artifacts - relationships  - skills

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Unreal Adventure - Part 9 (Restructure Inventory Menu)

Project Files : https://www.patreon.com/posts/54813840/ This is the 9th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. We have already implemented an inventory system in this series and today we are going to restructure in to only occupy half of the screen when we open it. (Influenced from the menu in last of us). And also, we will categories/tabs to the inventory as following list. - survival - artifacts - relationships - skills ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full Adventure Tutorial Series : https://youtube.com/playlist?list=PLNTm9yU0zou5mxzKt2DUIE1QJSkGo7tvc Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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