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This is the 10th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  We have already implemented an inventory system in this series and today we are going to integrate key binding to the UI buttons. So that we would be able to navigate the UI and perform tasks in the UI without touching the mouse. So, this will implement the groundwork for controlling the game with controllers as well. Here, we will define a communication layer to bind keyboard inputs to widgets and various functions in the widgets from player controller. In the inventory menu, we will be able to cycle through different categories of items using Q/E in a similar way that shoulder buttons (RB/LB or R1/L1) is used in various games. And with backspace, we will be able to close the inventory menu. Same as pressing the back button.

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Unreal Adventure - Part 10 (UI navigation with Key Input)

Project Files : https://www.patreon.com/posts/55037350 This is the 10th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. We have already implemented an inventory system in this series and today we are going to integrate key binding to the UI buttons. So that we would be able to navigate the UI and perform tasks in the UI without touching the mouse. So, this will implement the groundwork for controlling the game with controllers as well. Here, we will define a communication layer to bind keyboard inputs to widgets and various functions in the widgets from player controller. In the inventory menu, we will be able to cycle through different categories of items using Q/E in a similar way that shoulder buttons (RB/LB or R1/L1) is used in various games. And with backspace, we will be able to close the inventory menu. Same as pressing the back button. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full Adventure Tutorial Series : https://youtube.com/playlist?list=PLNTm9yU0zou5mxzKt2DUIE1QJSkGo7tvc Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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