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Project Files : https://www.patreon.com/posts/54544921 in this episode of unreal engine third person shooter series, I am going to implement a mechanism to adjust the aim offset dynamically to align the gun properly with the target point right under the reticle in game world. As we have integrated multiple weapons to the system, and since we are using the same aim offset for all the guns, we ran into some alignment issues over the previous episodes. SO, after implementing this mechanism, no matter the gun we use and no mater the stance of the player, when we aim, it will properly align the gun pointing direction to the reticle in a realistic way.

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Unreal Third person Shooter #91 - Dynamic Aim Offset Adjustment

Project Files : https://www.patreon.com/posts/54544921 In this episode of unreal engine third person shooter series, I am going to implement a mechanism to adjust the aim offset dynamically to align the gun properly with the target point right under the reticle in game world. As we have integrated multiple weapons to the system, and since we are using the same aim offset for all the guns, we ran into some alignment issues over the previous episodes. SO, after implementing this mechanism, no matter the gun we use and no mater the stance of the player, when we aim, it will properly align the gun pointing direction to the reticle in a realistic way. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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