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Project Files : https://www.patreon.com/posts/54544921 

In this episode of unreal engine third person shooter series, I am going to add crossbow to the system. Here we will implement the crossbow as a child class of bp_gun and will look into what we need to change in order to mimic the behavior of a crossbow from a regular gun. So far we have integrated following weapons to the system.   - M16 - AK47 - Glock (Pistol) - Revolver - Mossberg (shotgun) - MP5 - Machine gun  - RPG/Rocket Launcher  - Uzi - Crossbow.

project files : https://www.patreon.com/posts/63654325

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Unreal Third Person Shooter #95 - Crossbow

Project Files : https://www.patreon.com/posts/54544921 In this episode of unreal engine third person shooter series, I am going to add crossbow to the system. Here we will implement the crossbow as a child class of bp_gun and will look into what we need to change in order to mimic the behavior of a crossbow from a regular gun. We will use an animated high quality crossbow model and all the relevant character animations and crossbow animations will be integrated into the system. So far we have integrated following weapons to the system. - M16 - AK47 - Glock (Pistol) - Revolver - Mossberg (shotgun) - MP5 - Machine gun - RPG/Rocket Launcher - Uzi - Crossbow ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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