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Project Files : https://www.patreon.com/posts/54544921  .  Previously, we implemented a flamethrower particle effect using unreal niagara particle system for the flamethrower weapon we are working on. Today, we are going to do some modifications as for how does the particles bounce and destroyed once they hit a collider. Basically, the flames will be bounced back and the lifetime of them will be fast forwarded so they will be destroyed quickly..

project files : https://www.patreon.com/posts/63654325

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Unreal Niagara Particle Collision and Bounce

Project Files : https://www.patreon.com/posts/54544921 . Previously, we implemented a flamethrower particle effect using unreal niagara particle system for the flamethrower weapon we are working on. Today, we are going to do some modifications as for how does the particles bounce and destroyed once they hit a collider. Basically, the flames will be bounced back and the lifetime of them will be fast forwarded so they will be destroyed quickly. this video is 97th video of the third person shooter series. flamethrower particle effect : https://youtu.be/mpiCRrSnPXs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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