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Project files : https://www.patreon.com/posts/55947235

Welcome to the 100th episode of unreal engine third person shooter series, I am going to implement a sniper rifle. Here, we will be focusing on how to implement the gun and we will get the shooting, damaging mechanisms from parent bp_gun class. Here, we will specifically focus on how to implement the scope of sniper and how we see through that. The target will be zoomed in when we see through the sniper and only the part we see inside the scope will be clear, other areas around the scope will be blurred out..

project files : https://www.patreon.com/posts/63654325

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Unreal Third Person Shooter #100 - Sniper Rifle

Project Files : https://www.patreon.com/posts/55947235 . Welcome to the 100th episode of unreal engine third person shooter series. I am going to implement a sniper rifle. Here, we will be focusing on how to implement the gun and we will get the shooting, damaging mechanisms from parent bp_gun class. Here, we will specifically focus on how to implement the scope of sniper and how we see through that. The target will be zoomed in when we see through the sniper and only the part we see inside the scope will be clear, other areas around the scope will be blurred out. Here, we will use an M82 sniper rifle with a scope. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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