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Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent the movements of hand and breathing. This adds a layer of realism to the sniper mechanism. But this makes harder to take the target accurately. For that, we have holding breath mechanism which stabilize the scope wobbling temporarily to help the player take the target easily. Let's see how to implement that today.

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project files : https://www.patreon.com/posts/63654325

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Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent the movements of hand and breathing. This adds a layer of realism to the sniper mechanism. But this makes harder to take the target accurately. For that, we have holding breath mechanism which stabilize the scope wobbling temporarily to help the player take the target easily. Let's see how to implement that today. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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