Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Military_Helicopter.part1.rar
  • Military_Helicopter.part2.rar
  • Military_Helicopter.part1.rar
  • Military_Helicopter.part2.rar

Missing 1 full-res photo, 4 files, as this post has not yet been imported.

Content

This is the 3rd part of unreal engine helicopter flying system I am working on. Here I am going to work on the dust cloud formation of the landing/take off zone of the helicopter. When the helicopter blades rotate fast, it causes a massive air flow and this causes the dust and everything to move fast around the helicopter. Specially when the helicopter is near ground, we can see this effect clearly with the dust cloud formed around the helicopter. We will create this dust cloud using unreal Niagara effects system and activate and deactivate dynamically as the helicopter move close and move away from ground.

password=codelikeme_chopp

Files

Previews only

Unreal Engine Helicopter Flying - Dust Cloud with Niagara

Project Files : https://www.patreon.com/posts/57503057 . This is the 3rd part of unreal engine helicopter flying system I am working on. Here I am going to work on the dust cloud formation of the landing/take off zone of the helicopter. When the helicopter blades rotate fast, it causes a massive air flow and this causes the dust and everything to move fast around the helicopter. Specially when the helicopter is near ground, we can see this effect clearly with the dust cloud formed around the helicopter. We will create this dust cloud using unreal Niagara effects system and activate and deactivate dynamically as the helicopter move close and move away from ground. You can access the rigged helicopter model and complete project using above link. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

NickP

Hi, I've just completed parts 1 &2 of this tutorial and would like to continue to part 3. But I can't find any way to import the 'dust cloud' into my project. For what I can ascertain from the web there is no easy way to add these items in.

NickP

So, the approach I've taken is to down the source from session 15, and then I will hope to export the assets I require from this source. This, I believe is NOT the way to do a tutorial, but will suffice for now. Nick

NickP

Sorry, hope didn't sound harsh last night. I've managed to transfer the assets over to my working project. The method I used is 'Migrate' - works a treat. Nick

alex monteiro

Why does nothing happen when I put the BP into my level and hit the play mode?

CodeLikeMe

select the helicopter pawn and search posses in details panel. then set auto posses player to player 0