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In this episode of the unreal engine hand to hand combat series, I am going to implement a third person character that supports all the hand to hand combat mechanics we have implemented so far in this series. So, the character will have third person controls including character  movements and camera controls and can engage in hand to hand combat with NPCs.

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Unreal Engine 5 - Third Person Hand to Hand Combat Template

In this episode of the unreal engine hand to hand combat series, I am going to implement a third person character that supports all the hand to hand combat mechanics we have implemented so far in this series. So, the character will have third person controls including character movements and camera controls and can engage in hand to hand combat with NPCs. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. *** Project Files: https://www.patreon.com/posts/75570374 marketplace animation pack: https://www.unrealengine.com/marketplace/en-US/product/hand-to-hand-finishers-volume-01 Full Playlist of unreal engine hand to hand combat finishers: https://www.youtube.com/playlist?list=PLNTm9yU0zou6LIo3TI2k1nYhfSfTN1gpz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

Apuroop Telukutla

hello, I commented on one of your post regarding the finishers that they were not working for me or I don't understand how to manually set them! can you please help me?

CodeLikeMe

Hi, You have to make sure the animations are sharing the same skeleton as the character inside the game. Then you'll have to make montages and assign them in finisher data array in the character blueprint. I have shown all those steps in the videos. The most important part is to make sure all if them are sharing the same skeleton.