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Today I am going to start working on a procedural landscape material. In this episode, we will focus on how to blend different colors on landscape beased on the slope of the landscape. The reason we are only going to use a color instead of textures is to keep the material simple so that we can understand the slope based blending technique. Later on we will add detailed textures into the material.

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UE5 Open World #3 - Procedural Landscape Material Layers

Project Files: https://www.patreon.com/posts/76271912 . Today I am going to start working on a procedural landscape material. In this episode, we will focus on how to blend different colors on landscape beased on the slope of the landscape. The reason we are only going to use a color instead of textures is to keep the material simple so that we can understand the slope based blending technique. Later on we will add detailed textures into the material. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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