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In this episode of unreal engine 5 open world series, I am going to add bushes and small scattered stones as ground cover foliage near the cliff foot areas. Here also, we will procedurally spawn these meshes using landscape grass output. But we will limit the spawning areas only on the surface area where we have placed rock and trees.

Project Files: https://www.patreon.com/posts/76625594

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UE5 Open World #10 - Procedural Bushes and Scattered Stones

Project Files: https://www.patreon.com/posts/76579989 . In this episode of unreal engine 5 open world series, I am going to add bushes and small scattered stones as ground cover foliage near the cliff foot areas. Here also, we will procedurally spawn these meshes using landscape grass output. But we will limit the spawning areas only on the surface area where we have placed rock and trees. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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