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In the shooter project, we had set up a feature to display player tips, such as "Press E to pick up weapon." The input key was dynamically obtained from the input system to ensure that the correct key would appear in the instruction text, even if the player had customized the input key mapping. However, this feature was dependent on the legacy input system. With the migration to the enhanced input system, we need to revisit and update the tips system to work with the new input system. Today's video will cover that topic.

project files

https://www.patreon.com/posts/63654325

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Unreal Engine 5 - Show Tips with Enhanced Input (ALS #154)

Project Files: https://www.patreon.com/posts/78814715 . In the shooter project, we had set up a feature to display player tips, such as "Press E to pick up weapon." The input key was dynamically obtained from the input system to ensure that the correct key would appear in the instruction text, even if the player had customized the input key mapping. However, this feature was dependent on the legacy input system. With the migration to the enhanced input system, we need to revisit and update the tips system to work with the new input system. Today's video will cover that topic. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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