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In this episode of the shooter series, we are going to implement a way to save progress of the game and determine how to implement New Game and Continue Game options. New game will just load the first level, but Continue game will determine what is the last level played and that level will be loaded.

project files

https://www.patreon.com/posts/63654325

Files

Previews only

Unreal Engine 5 - Save Progress (New Game/Continue Game) (ALS #164)

Project Files: https://www.patreon.com/posts/79818796 . In this episode of the shooter series, we are going to implement a way to save progress of the game and determine how to implement New Game and Continue Game options. New game will just load the first level, but Continue game will determine what is the last level played and that level will be loaded. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

Comments

Shil

I tried changing the slots to override layer blend in my new shooting animation and applied the curves to spine and arms and head with value of one and time of 0. And switched it in BP gun and ak47 in the shooting animation slot. But still it doesn’t play. What am I missing. I added the override slots inthe animation graph so it goes through the outpose