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In this episode of the shooter series, we are going to look into how to save and load a complex level. What it meant by complex level is, we need to save the state of the world, not just the player location and weapon data.  The state of the world includes the enemy spawners, enemy sublevels, objective markers etc. When we save the progress in the middle of the level and load next time, we need to restore the state of the world correctly.

project files

https://www.patreon.com/posts/63654325

Files

Previews only

How to Save Progress in Complex Levels in Unreal Engine (ALS #168)

Project Files: https://www.patreon.com/posts/80097193 . In this episode of the shooter series, we are going to look into how to save and load a complex level. What it meant by complex level is, we need to save the state of the world, not just the player location and weapon data. The state of the world includes the enemy spawners, enemy sublevels, objective markers etc. When we save the progress in the middle of the level and load next time, we need to restore the state of the world correctly. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

Comments

Shil

Hey there, Can you add some ai behaviour so enemies utilize (toggle) there Equipped weapons depending on distance from player, or is it a simple sphere collsion?