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Today we are going to implement rotation of minimap when the camera is rotated in the game world. We will have to update the logic that shows the location where the player is currently focusing at and the logic which calculate the real world teleport location when clicked on the minimap. We will be using a retainer box in the minimap widget to mask the unwanted areas when we rotate the map.

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Unreal Strategy Game #13 - Minimap Rotation

Project Files: https://www.patreon.com/posts/80601599 . Today we are going to implement rotation of minimap when the camera is rotated in the game world. We will have to update the logic that shows the location where the player is currently focusing at and the logic which calculate the real world teleport location when clicked on the minimap. We will be using a retainer box in the minimap widget to mask the unwanted areas when we rotate the map. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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