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This is the 2nd part of the unreal engine 5 prone system tutorial. In this episode, we are going to work on how to adapt the character mesh to the surface angle underneath the character. That means, when the character is proning on an angled surface, the character body will be rotated to match with the surface to prevent legs or head going through or hanging above the ground depending of the direction facing on the angled surface.  To resolve this, we will be using a control rig. Here, the required angle will be calculated and added to the root bone of the character to achieve the correct mesh angle.

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Unreal Engine 5 Prone System #2 - Surface Angle Correction

Project Files: https://www.patreon.com/posts/83226562 . This is the 2nd part of the unreal engine 5 prone system tutorial. In this episode, we are going to work on how to adapt the character mesh to the surface angle underneath the character. That means, when the character is proning on an angled surface, the character body will be rotated to match with the surface to prevent legs or head going through or hanging above the ground depending of the direction facing on the angled surface. To resolve this, we will be using a control rig. Here, the required angle will be calculated and added to the root bone of the character to achieve the correct mesh angle. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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