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In this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs.


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UE5 Open World #33 - Behavior tree Integration - AI Taking Shelter in Rain

Project Files: https://www.patreon.com/posts/86073472 . In this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Full Character Interaction tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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