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In this tutorial, I am going to implement a C++ plugin that allows us to access details of displays/monitors. This is required when we have to implement display options. When there are multiple displays available, we need to show the available displays and allow player to choose the desired display to play the game. But these display/monitor information is not available by default in unreal engine. To address this, we are going to implement a plugin to expose those information into blueprints.


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Unreal Engine 5 - C++ Display Library Plugin

Project Files: https://www.patreon.com/posts/87966341 . In this tutorial, I am going to implement a C++ plugin that allows us to access details of displays/monitors. This is required when we have to implement display options. When there are multiple displays available, we need to show the available displays and allow player to choose the desired display to play the game. But these display/monitor information is not available by default in unreal engine. To address this, we are going to implement a plugin to expose those information into blueprints. Menu System: https://youtu.be/CmYyFsNmwRM Map and Minimap: https://www.youtube.com/playlist?list=PLNTm9yU0zou6xdEqL2QSSfanaZ3KA_vU7 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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