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In this episode of unreal engine hand to hand combat system, I am going to address an issue with input spamming or button mashing. For example, if player keep smashing punch button, player character will start the punch and then it will be interrupted and restarted again and again as player spam inputs. Also, when character is performing a linger finisher move, if another input button is pressed, that can be interrupted too. So, we are going to fix that issue in this episode.


password=FinisherSpammingFix

Files

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Unreal Engine Hand to Hand Combat System - Fixing Button Smashing Bug

In this episode of unreal engine hand to hand combat system, I am going to address an issue with input spamming or button mashing. For example, if player keep smashing punch button, player character will start the punch and then it will be interrupted and restarted again and again as player spam inputs. Also, when character is performing a linger finisher move, if another input button is pressed, that can be interrupted too. So, we are going to fix that issue in this episode. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. *** Project Files: https://www.patreon.com/posts/88786605 . marketplace animation pack: https://www.unrealengine.com/marketplace/en-US/product/hand-to-hand-finishers-volume-01 Full Playlist of unreal engine hand to hand combat finishers: https://www.youtube.com/playlist?list=PLNTm9yU0zou6LIo3TI2k1nYhfSfTN1gpz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

BGoatGuy

Thanks for fixing that bug. If you are going to continue working on the hand-to-hand/beat em' up series, I would like to know how to do the following in blueprints for the player's character: - Grab and throw an enemy. - Perform a running strike. Example: The player runs in one direction, then presses the kick button to perform a flying kick. - The player can attack mid-air after jumping off the floor. - I noticed that the finishers are ideally only for attacking an enemy's front-side. So, when the player does a finisher at an enemy's back-side, the finisher animation, like the choke-slam, for example, it looks weird and disconnected. So, maybe there should be different animation finishers for the front-side and back-side of an enemy.

CodeLikeMe

Hi, Thanks for the suggestions. But at the moment I don't have the animations required to implement above requests. Nevertheless I am planning to continue with the project with more features such as a PVP mode

HyperUp78

wow it sounds nice, can't wait for more