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This is the 3rd episode of unreal engine runtime terrain generation system with blueprints series. Here we are going to work on UVs and normals of the generated mesh. Adding UVs to the mesh will allow us to apply textured materials to the generated terrain. And adding normals will allow us to render the mesh more accurately with correct shadows and enable using auto materials which uses normals for calculations.

password=CLM_WorldGen3

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Unreal Engine 5 - Runtime Terrain Generation #3 - UVs and Normals

Project Files: https://www.patreon.com/posts/91490841 . This is the 3rd episode of unreal engine runtime terrain generation system with blueprints series. Here we are going to work on UVs and normals of the generated mesh. Adding UVs to the mesh will allow us to apply textured materials to the generated terrain. And adding normals will allow us to render the mesh more accurately with correct shadows and enable using auto materials which uses normals for calculations. CodeLikeMe Unreal Engine 5 Runtime terrain Generation series: https://www.youtube.com/playlist?list=PLNTm9yU0zou6B6eqrPrRjODBd2OD-BVsh Landscape auto material tutorial: https://youtu.be/jH8s_NRucWA?si=H1q5cMKm3G175Ibb ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

Comments

Yunfei Duan

Hi, thank you for the tutorials. I downloaded the project files from this episode, but I found that the materials are broken due to missing textures: [SM6] Runction MF_Rock: (Node TextureSample) Texture Sample> Missing input texture Same to MF_Soil and MF_Sand